I had lost Dogmeat, but I was also in the middle of a quest with Nick, so I dealt with the matter at hand and figured my hound would turn up at my home in Sanctuary Hills. Why didn’t Bethesda give us a damn whistle? I found myself calling his name at the screen like I was trying to take him for walkies. I got attacked while forlornly running after him and he, faithful stalwart, came back to fight at my side, but before I could interact with him after the fight was over, he was gone again. When you get to your destination, Nick remarks that Dogmeat looks a little tired, and he dismisses him for you – yes, that’s right, one of your companions dismisses one of your other companions – and that unfortunately circumnavigates your ability to tell the dismissed companion where they should return to.ĭogmeat trotted off into the distance and I couldn’t catch up with him before I lost him into the wasteland. It’s a brilliant moment in the game and a wonderful change of pace from fetch-quests, as your faithful hound bounds across the wasteland and you have to try and keep up every now and then he’ll lose the scent and you have to find him more clues, before he tears off into the distance again. When searching for a missing person with Private Detective Nick Valentine, you’ll be on the cold trail of a kidnapper when Nick makes an excellent suggestion: let’s use Dogmeat as an actual dog, and see if he can track the scent. Teaming up with Super Mutant Strong for a daring escape before he offers his services as a companion is one such example, or taking the toe-dipping Brotherhood quest with Paladin Danse before being offered to join the ranks you can take these quests with whoever you originally had in tow and this extra companion for added team firepower. There’s a certain point in the main story where he’s going to go missing it’s inevitable, and it stems from the brief sections where you can operate with more than one companion.Īt various points in the game, you can exceed the one companion limit in Fallout 4 for short periods of time when someone is enlisted as a temporary companion, or you are in fact following them for a change. Unfortunately, everybody’s going to have lost Dogmeat at some point in a Fallout 4 play-through (unless of course you’re a heartless monster and didn’t take him with you as a companion when you first met). Lost Dogmeat – How it’s definitely going to happen He’s small and fast, doesn’t get involved in working on your settlements (Paladin Danse tending crops in his Power Armour is hilarious) and doesn’t chatter away inanely to himself when you get within fifty yards, so he’s altogether more difficult to pin down this is what to do when you’ve lost Dogmeat in Fallout 4. One companion is harder to find than others, though. If you’ve lost Dogmeat (or someone else) and can’t find them at the place you think you sent them to, is it possible you made an error? Perhaps clicked on one of the adjacent settlements in the list by mistake? If you check your other settlements and that’s still no good, then you might find them back at the first place you met them hopefully they’re memorable enough that you know where that is. A list of all your available settlements will pop up, and the dismissed companion with dutifully trudge off to the iconic Red Rocket gas station or the burgeoning community of Sanctuary Hills… or whichever other wasteland hovel you felt inclined to subject them to, if they weren’t one of your favourites. Usually, when you’re swapping one companion for another, you get the option of where to send them to for safe keeping. Have you lost Dogmeat, or have other companions gone AWOL in Fallout 4? Here’s some quick pointers on finding them.įallout 4 only allows you one companion at a time, except in a few special cases – more on that later – so when swapping travelling buddies, you’re going to find yourself regularly sending someone away.
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